Do you love text adventures? Looking for a way of using them and other interactive fiction in the classroom? Well, I’ve a fantastic book to give-away ….
After a slight misunderstanding it seems Mrs H and I have bought the only two copies that are available (at the present time via Amazon/eBay) of a lovely book, written in 1990 by Gilbert WIlliamson.
Computer Adventures – The Secret Art describes in fascinating detail the techniques to writing adventure games.
At the time it was probably 5 years too late – the zenith of text adventuring had just passed with the demise of British magicians Magnetic Scrolls (Guild of Thieves, The Pawn, Fish!, Jinxter, etc) and Level 9 (Scapeghost, Snowball, Red Moon, etc) and the US giants Infocom (Zork, Deadline, etc). But now, with tools available such as Inkle Writer, Inform and Quest there’s never been a better time (since 1987) to get into creating text adventures/interactive fiction or encouraging it as part of English, IT, Enrichment or an after-school club. Everything is covered in the book from background themes to plots to characters and developing your own engine.
So, to win a copy of the book all I want you to do is to leave me a comment stating your favourite ever text adventure game and why. I’ll pick one in a short while and contact the author for postage information!
Good luck adventurer!